The Troubled, and the Secret Hoard
Lithe elf acrobat, combining magic and dexterity for fun and pleasure.
Thief – Level 4 – Robber
Mage – Level 4 – Theurgist
Elf – M – True Neutral
XP: MU 12411/ T 12411 – XP to next level: 10,500/12,500
10% XP Bonus?: Y/Y
Languages: Common, True Neutral, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Gnomish, Giant, Sylvan, Thieves’ Cant
|STR||15||Hit Mod 0||Dmg Mod 0||Wt All. +200lb||Open Door 1-2||Bend Bars 7%|
|INT||18||Lng +7||Spell Learn 85%||Spells/Level 9-18|
|DEX||19||ReactAdj +3||MsleMod +3||ACAdj||-4|
|CON||6||HPAdj -1||SystmShck 50%||Res 55%||MaxNoRes. 6|
|CHA||10||MaxNoHM. 4||LoyalAdj 0||ReactAdj 0|
|HD||(3d4-3 + 4d6-4)/2||HP||14|
|AC||4||Shieldless AC||4||Rear AC||8|
|Hide in Shadow||45%|
Elven characters have a 90% resistance to sleep and charm spells (if these spells are cost upon them a percentile dice roll of 91% or better is required to allow the magic any chance of having an effect, and even then the saving throw against spells is allowed versus the charm spell). When employing either a bow of any sort other than a crossbow, or a short
or long sword, elven characters gain a bonus of + 1 on their die rolls “to hit”.
Elves have the ability to see into the infra-red spectrum, so they are able to see up to 60’ in darkness, noting varying degrees of heat radiation. Secret or concealed doors are difficult to hide from elves. Merely passing within 10’ of the latter makes an elven character 16 2/3% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3%
(2 in 6) likely to find a secret door and 50% likely (3 in 6) to discover a concealed portal.
If alone and not in metal armor (or if well in advance- 90’ or more – of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33% (d6, 1-2).
Weapon Proficiencies: Dagger, Dart, Staff, Club, Sling, Sword
Non-Proficiency Penalty: -3
|Weapon||Space Required||Speed Factor||Total To Hit Bonus||Damage (S-M)||Damage (L)||No. of Attacks||Range|
Saving Throws [roll EQUAL TO or OVER me]:
|Paralyzation, Poison or Death Magic||13|
|Petrification & Polymorph||12|
|Rod, Staff & Wand||11|
|Belt Pouch (L)||2|
|Soft High Boots||1|
Money: 22gp 9sp
|Total Weight Carried (lbs.)||Maximum Unencumbered Weight Limit (lbs.)||Maximum Encumbered Weight Limit (lbs.)|
At five-and-a-half feet and as thin as a dieting lamppost, Auron often stands a good head below most people – a position he prefers, as it means when he doesn’t want to be seen he can slip into a crowd. When he wants to be seen, though, his bright colours and acrobat’s physique draws eyes up and down the Sword Coast. His show combines magic, gymnastics and swordplay, where crowds are amazed and Auron ends up richer (the two aren’t always entirely related…).
Auron changes outfits very often, magically changing his hair and clothing colour and always keeping a few cloaks, hats and other outfits to hand; for many casual watchers, it’s very difficult to track his appearance. Perhaps the best ways to identify him these days are by the gambling paraphernalia he keeps around (cards and dice are his main vices) and by the crow, Princess, who always stays close by.