Lithe elf acrobat, combining magic and dexterity for fun and pleasure.


Thief – Level 4 – Robber
Mage – Level 4 – Theurgist
Elf – M – True Neutral
XP: MU 12411/ T 12411 – XP to next level: 10,500/12,500
10% XP Bonus?: Y/Y
Languages: Common, True Neutral, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll, Gnomish, Giant, Sylvan, Thieves’ Cant

Ability Scores:

STR 15 Hit Mod 0 Dmg Mod 0 Wt All. +200lb Open Door 1-2 Bend Bars 7%
INT 18 Lng +7 Spell Learn 85% Spells/Level 9-18
WIS 10 MntSav +0
DEX 19 ReactAdj +3 MsleMod +3 ACAdj -4
CON 6 HPAdj -1 SystmShck 50% Res 55% MaxNoRes. 6
CHA 10 MaxNoHM. 4 LoyalAdj 0 ReactAdj 0
COM 13
HD (3d4-3 + 4d6-4)/2 HP 14
AC 4 Shieldless AC 4 Rear AC 8
Movement Rate 120’
THAC0 20
Pick Pocket 60%
Open Lock 47%
Find Trap 40%
Move Silently 53%
Hide in Shadow 45%
Hear Noise 20%
Climb Wall 88%
Read Language 20%

Elven characters have a 90% resistance to sleep and charm spells (if these spells are cost upon them a percentile dice roll of 91% or better is required to allow the magic any chance of having an effect, and even then the saving throw against spells is allowed versus the charm spell). When employing either a bow of any sort other than a crossbow, or a short
or long sword, elven characters gain a bonus of + 1 on their die rolls “to hit”.

Elves have the ability to see into the infra-red spectrum, so they are able to see up to 60’ in darkness, noting varying degrees of heat radiation. Secret or concealed doors are difficult to hide from elves. Merely passing within 10’ of the latter makes an elven character 16 2/3% (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3%
(2 in 6) likely to find a secret door and 50% likely (3 in 6) to discover a concealed portal.

If alone and not in metal armor (or if well in advance- 90’ or more – of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66% (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33% (d6, 1-2).

Weapon Proficiencies: Dagger, Dart, Staff, Club, Sling, Sword
Non-Proficiency Penalty: -3

Weapon Space Required Speed Factor Total To Hit Bonus Damage (S-M) Damage (L) No. of Attacks Range
Longsword 3’ 5 +1 1-8 1-12 1 3.5’
Dagger 15" 2 0 1-4 1-3 1 10’/20’/30’

Saving Throws [roll EQUAL TO or OVER me]:

Paralyzation, Poison or Death Magic 13
Petrification & Polymorph 12
Rod, Staff & Wand 11
Breath Weapon 15
Spell 12

On Self:

Item Quantity Weight (lbs.)
Leather Armour 1
Long Sword 1 60lb
Dagger 3 30lb
Thief’s Tools 1
Belt Pouch (L) 2
Iron Rations 2
Rich Meal 2
Water Skin 1
Rope, 50ft 1
Cloak 1
Soft High Boots 1
Hat, Wide-Brim 1

Money: 22gp 9sp

Total Weight Carried (lbs.) Maximum Unencumbered Weight Limit (lbs.) Maximum Encumbered Weight Limit (lbs.)

At five-and-a-half feet and as thin as a dieting lamppost, Auron often stands a good head below most people – a position he prefers, as it means when he doesn’t want to be seen he can slip into a crowd. When he wants to be seen, though, his bright colours and acrobat’s physique draws eyes up and down the Sword Coast. His show combines magic, gymnastics and swordplay, where crowds are amazed and Auron ends up richer (the two aren’t always entirely related…).

Auron changes outfits very often, magically changing his hair and clothing colour and always keeping a few cloaks, hats and other outfits to hand; for many casual watchers, it’s very difficult to track his appearance. Perhaps the best ways to identify him these days are by the gambling paraphernalia he keeps around (cards and dice are his main vices) and by the crow, Princess, who always stays close by.


The Troubled, and the Secret Hoard drathmoore alexmittoo